That is a thing that is happening.
My standard joke here is that any game involving reflexes and coordination is going to be an excruciating experience of innumerable repeated failures for me, so I might as well play one where that's the
point. This is only partly a joke.
Necessary context for anyone who has not met me IRL: I am dyspraxic as fuck. I was in my late twenties at least, possibly thirties, before I could catch an object being gently thrown to me across a short distance. My coordination, reflexes and ability to react to multiple inputs in real-time are so bad that I can't drive (or cycle on the road) because it would be OBVIOUSLY WILDLY DANGEROUS for me to even try (people would die). I have to buy special shatterproof crockery because otherwise my plate turnover is so high.
It was only with climbing that I learned that I
can actually acquire motor skills, some of them, slowly, if I have unlimited time to practice them on my own terms.
Further necessary context: I'd been looking wistfully at the Soulsbornes for ages -- having seen videos such as
Jonny Sims's Bloodborne streams -- as something that I'd probably love if I only had any coordination or ability at all to cope with having to react to multiple rapid inputs in real-time.
One of my climber friends has argued that Soulslike games are basically the same as working on a hard boulder project: you fail and fail and fail and fail and that's the process, each time you try to learn a bit more or try something new, and gradually you make progress, and eventually, hopefully, you don't fail.
And that's a process that I fucking love, and that works very well for my brain. Perverse stubbornness is my jam.
But when I look at something like
Bloodborne -- the combat exchange is over before I can even track who's where and what's happened.
So I was thinking grumpily/wistfully and in secret about how what I really wanted was not an "easy mode," but a Soulsborne game that I could adjust the speed on (maybe set it all to 20-30% slower!), just so I could get my foot in the door, just so I could begin to maybe try.
And I watched more videos of other games, and somewhere along the way I watched people figuring out and/or
being coached on how to get through the fight with the Asylum Demon at the end of the tutorial* in
Dark Souls 1.
(I also read that
Dark Souls 1 has the slowest and, in some people's eyes, "clunkiest" combat of the Souls games — not necessarily the easiest, but more tactical, less fast-twitch.)
And I thought, "... huh, I wonder, if I really worked at it, maybe I could beat the Asylum Demon? That would be kind of cool."
To be clear: I bought the game with the goal of seeing if I could beat the
tutorial.
( Cut for length )